Draughts Online: Play Free Against the Computer

    Pieces leftLight12Dark12

    You play dark and move first. Tap a piece, then a highlighted square.

    Play draughts online free, against the computer or against a friend on the same screen. The board opens on English draughts, the game most of us learned at home: 8×8, 12 men each, compulsory capture and kings that step one square. No sign-up and nothing to download.

    Free gameUpdated November 4, 2026No sign-up. Runs in your browser.
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    How to play draughts

    1. Choose the computer or a friend on the same screen. You play Dark, who moves first in English draughts, from the bottom of the board.
    2. Tap a piece, then a highlighted square. A man moves one square diagonally forward.
    3. If you can jump an opposing piece, you must. Only the pieces that can capture are selectable, and a multiple jump is played one jump at a time.
    4. A man that reaches the far row is crowned and becomes a king, which moves and captures one square in any diagonal direction. You win when your opponent has no move left.

    Draughts or checkers?

    They are the same game. Britain calls it draughts and America calls it checkers, and the English rules on this board are the ones both countries play. "Draughts" is also the family name for its relatives around the world, and those play differently: see the rule sets below.

    The rules on this board

    • Capturing is compulsory. When you can jump, you must. You may choose between captures, but you have to finish the sequence you start.
    • No huffing. Some of us grew up removing a piece that failed to take, which is an old house rule called huffing. It cannot arise here, because the board only lets you select a piece that captures.
    • Men go forward only, for moves and for captures. Kings go both ways, one square at a time.
    • Crowning ends the move. A man that reaches the far row during a capture is crowned, and its move stops there.
    • Winning. A player with no legal move loses, whether every piece is captured or every piece is blocked. On this board, the game is a draw when neither side has captured or advanced a man for 25 moves each.

    The full rules, from setting up the board to the draw, are in our draughts rules guide.

    How to beat the computer at draughts

    • Guard your back row. While those men stay home, the computer cannot crown easily. Move them last.
    • Hold the centre. A piece on the edge has half as many moves as one in the middle.
    • Offer one, take two. The computer has to take what you offer, so a sacrifice can set up a double jump.
    • Trade when you are ahead. With one piece more, every exchange makes your lead count for more.

    Easy plays any legal move at random, which suits children and beginners. Hard looks several moves ahead on every turn.

    Other kinds of draughts

    Before the first move, the chips under the board switch to six other sets: international draughts on a 10×10 board, shashki, Brazilian, Spanish, Italian and Turkish. To play someone at the same screen, the two-player board opens ready for you both. For a friend somewhere else, Checkers in Gift Club on Telegram takes a challenge link in any chat and plays on shashki rules, for Stars or as a Spark round.

    Frequently asked questions

    Can I play draughts online for free?

    Yes. This page is free, needs no download or account and runs in your browser on a phone or a computer.

    Can I play draughts against the computer?

    Yes. It is the default. Pick Easy, which moves at random, or Hard, which looks several moves ahead.

    Can two people play draughts on one device?

    Yes. Choose Two players before the first move. The board stays as it is and the status line says whose move it is, so pass the screen back and forth.

    Who moves first in draughts?

    In English draughts the dark pieces move first. You play them here, from the bottom of the board.

    Do you have to take in draughts?

    Yes. If a capture is available you must make it, and a multiple jump must be finished. If there is more than one capture, you choose which to make.

    Play within your limits. Paid rounds cost Telegram Stars or Gram, and every game on Gift Club is built so the house keeps a margin — over enough rounds the maths runs against you, by design. Stars cannot be converted back into money. Treat paid play as entertainment you have budgeted for, set a limit before you start, and play Spark rounds whenever you just want to play. Gift Club is 18+.

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    In-app Stars can't be redeemed or withdrawn. 18+.