
Moon Post — Crash Game with a Partial Cash-Out (2026)
Moon Post, a crash game on Telegram: your stake flies as two parcels. Drop one to bank it mid-flight, then eject with the rest. Stars or Gram, 95% RTP.
- Top payout
- 1,000×
- Bet tiers
- 5–100
- Mode
- Stars, or 1 Spark a round
- Category
- Crash
Moon Post is Gift Club's crash game with a partial cash-out: a courier plane climbs from the harbour towards the Moon with your stake aboard as two parcels, and the multiplier rises with the altitude. Drop the first parcel at any moment and it parachutes home, paid at the multiplier on screen. Then eject before the plane goes down to bring the other one home too. Whatever you do, the game returns 95% of what is staked: the drop changes the shape of your results, not their value.
How to play Moon Post
- 1Open Moon PostLaunch Gift Club inside Telegram, open Games and tap the Moon Post tile in the Crash room.
- 2Set your stakeA flight takes 5, 10, 20, 50 or 100 Stars, or a Gram (formerly Toncoin) stake from 0.1 to 10. The stake rides as two parcels, the bigger one first: 5 Stars fly as 3 + 2, larger stakes as two halves.
- 3Choose an auto-drop, if you want oneSet Auto-drop to 1.5× or 2× before take-off and the first parcel drops by itself at that multiplier, even if you close the app. Leave it Off to drop by hand.
- 4Take offThe multiplier starts at 1.00× and climbs faster the higher the plane goes: 2× takes 6.5 seconds, 10× about 21.6 seconds.
- 5Drop a parcelTap Drop parcel and the first parcel pays its part of the stake times the multiplier on the button, straight away. It stays paid whatever happens next.
- 6Eject before the plane goes downTap Eject to bring home what is still aboard, times the multiplier. Eject before dropping and both parcels come home together. If the plane goes down first, what is still aboard is lost.
Moon Post payouts
| What you do | Where the plane goes down | You get back |
|---|---|---|
| Eject with both at 3× | Above 3× | 15 Stars |
| Drop at 2×, eject at 3× | Above 3× | 12 Stars |
| Drop at 2×, no eject | At 2.5× | 6 Stars |
| No drop, no eject | At 2.5× | Nothing |
| Stake | Parcels | Ceiling | Top win |
|---|---|---|---|
| 5 Stars | 3 + 2 | 1,000× | 5,000 Stars |
| 10 Stars | 5 + 5 | 1,000× | 10,000 Stars |
| 20 Stars | 10 + 10 | 500× | 10,000 Stars |
| 50 Stars | 25 + 25 | 200× | 10,000 Stars |
| 100 Stars | 50 + 50 | 100× | 10,000 Stars |
| 0.1 | 0.05 + 0.05 | 1,000× | 100 |
| 0.5 | 0.25 + 0.25 | 1,000× | 500 |
| 1 | 0.5 + 0.5 | 1,000× | 1,000 |
| 2 | 1 + 1 | 500× | 1,000 |
| 3 | 1.5 + 1.5 | 333.33× | 999.99 |
| 5 | 2.5 + 2.5 | 200× | 1,000 |
| 10 | 5 + 5 | 100× | 1,000 |
Moon Post pros and cons
Pros
- Bank part of the stake mid-flight and keep the rest climbing: two cash-outs in one round.
- The return is 95% at every drop and eject timing, so there is no wrong moment, only a different spread of results.
- Auto-drop is paid by the server, even if you close the app mid-flight.
- No reaction-time tax: a drop or an eject is judged 0.3 seconds back, so a tap pays what the button showed.
- Stars and Gram flights are provably fair, and every round can be checked after a seed rotation.
- A Spark flight costs one Spark, so you can learn the climb before staking Stars or Gram.
Cons
- No timing beats the 95%: the drop makes results steadier, not better on average.
- A dropped parcel stops climbing, so a drop lowers what that flight can pay at the top.
- A paid flight has no auto eject: the rest comes home on your tap or at the ceiling.
- Flights are single-player — there is no shared round or chat to watch.
How does the parcel drop work?
Your stake is loaded as two parcels. On a 5-Star flight they are 3 Stars and 2 Stars, with the bigger one at the hatch; from 10 Stars up, and on every Gram stake, they are two equal halves. Drop parcel sends the first one out under a parachute and pays it at the multiplier of that moment: 3 Stars dropped at 2× puts 6 Stars on your balance at once. The second parcel flies on, and Eject brings it home at whatever the multiplier has reached by then.
You never have to drop. Eject while both parcels are aboard and they come home together, which makes Moon Post an ordinary crash round with one cash-out. If the plane goes down after a drop, you lose only the parcel still aboard; the one you dropped was paid when it left.

Does dropping a parcel change the odds?
No, and it cannot. Every flight has one crash point, fixed before take-off, and each parcel is simply a cash-out on that same flight at its own moment. A cash-out at any multiplier returns 95% on average, so each parcel does, and so does the stake as a whole. On average, dropping at 1.5× and ejecting at 5× is worth exactly what ejecting with both at 2× is worth, and exactly what ejecting with both at 20× is worth.
What the drop changes is the spread. The first parcel banks a modest multiplier on part of the stake the moment it leaves the plane; the big multipliers then pay only on the smaller part that is still aboard. Rounds get steadier, and the top of the range gets lower. Which of those you want is a matter of taste, not of value — the trade we walk through in when to cash out, which covers the half cash-out too.
When does the drop cover the stake?
When the first parcel pays at least the whole stake. On a 5-Star flight, the 3-Star parcel dropped at 2× pays 6 Stars, already more than the 5 you put in. On 10 Stars and up the parcels are halves, so a drop at 2× pays back exactly the stake. From there the app tells you the other parcel now flies for profit: whatever happens to the plane, the flight cannot lose money.
That is a profit locked in, not a free bet. The parcel still aboard returns 95% on average like any cash-out, so riding it on for longer is neither smarter nor worse in value than ejecting now — it only decides how big the rest of the flight can get.

Auto-drop and closing the app
Auto-drop is set before take-off: Off, 1.5× or 2×. If the plane reaches that multiplier, the server drops the first parcel there and pays it, whether the app is open or not. It never ejects: the parcel still aboard keeps climbing until you tap Eject, the plane reaches the ceiling or it goes down. A flight you leave keeps going without you, and a closed app does not stop the clock.
Like every timed crash game, Moon Post has to deal with the moment your tap spends on its way to the server. It allows 0.3 seconds for that: a drop or an eject is judged as if it arrived 0.3 seconds earlier, and the app draws the flight that much behind the server, so on a normal connection the button shows exactly what a tap pays.
The ceiling
The highest a flight goes is 1,000×, and a single flight is capped at 10,000 Stars, so the ceiling falls as the stake rises: 1,000× at 5 and 10 Stars, 500× at 20, 200× at 50 and 100× at 100 Stars. Gram flights are capped at 1,000: 1,000× at a 0.1, 0.5 or 1 stake, 500× at 2, 333.33× at 3, 200× at 5 and 100× at 10. The cap counts the whole stake and the whole flight, drop included. A plane that reaches the ceiling ejects there by itself and pays it in full, which is why the cap does not lower the return.
On the way up the sky tells you roughly where you are: the harbour, the clouds from 1.5×, sunset from 3×, the aurora from 5×, the stratosphere from 20× and the Moon from 100×. The scenery follows the multiplier you can see and knows nothing about where the flight will end.
Checking a round
Stars and Gram flights are provably fair. Before take-off the game shows a hash of its server seed; your own client seed and the round number are mixed in, and the crash point comes from the first number they produce. After you rotate the seed, the game reveals it and you can recompute every flight you played on it: the provably fair checker replays a Moon Post round, drop and all. A fraction of a Star is settled by the round's other numbers, one for the dropped parcel and one for the rest, so even the rounding can be checked; a Gram payout is floored to the nanoton instead. Spark flights use the server's secure random and are not part of the seed chain.
Spark flights and XP
A Spark flight costs one Spark, the currency the daily streak pays, and carries one parcel: there is nothing to drop, and you eject by hand or at a target you set. It pays XP instead of Stars: 1 XP for every flight, even one that goes down, plus about 0.2 XP for every 1× of your eject above 1×, up to 100 XP. Stars flights earn XP too, as much as the stake, and Gram flights 75 XP per GRAM staked — counted parcel by parcel, so a parcel you bank below 1.50× earns none.
Moon Post or One Breath?
They run on the same engine: the same curve, the same 95% return and the same ceiling. One Breath gives you one decision, when to surface with the whole bag, and an automatic cash-out to make it for you. Moon Post gives you two, when to drop and when to eject, and takes the first one off your hands with auto-drop. For a crash game without a clock, try Balloon Pump, or read the crash games overview.
Moon Post FAQ
What is the return to player in Moon Post?
95%, at every drop and eject timing. Each parcel is a cash-out on the same flight, and every cash-out returns 95% on average, so any mix of the two does too.
What happens to my dropped parcel if the plane goes down?
Nothing: it was paid the moment it left the plane. Only the parcel still aboard is lost.
Do I have to drop a parcel?
No. Eject while both parcels are aboard and they come home together at the multiplier on the button, like a classic crash cash-out.
What is the biggest win in Moon Post?
The multiplier tops out at 1,000×, and a single flight is capped at 10,000 Stars. At a 5-Star stake the top win is 5,000 Stars; from 10 Stars up it is 10,000 Stars. A Gram flight is capped at 1,000.
Is Moon Post provably fair?
Stars and Gram flights are. The crash point comes from a server seed whose hash you see before take-off, mixed with your client seed and the round number. Rotate the seed and the provably fair checker can replay every flight, drop included. Spark flights are not part of the seed chain.
What happens if I close the app mid-flight?
The flight keeps going. An auto-drop is still paid when the plane reaches it; the parcel still aboard flies on until it reaches the ceiling or goes down, and a crash loses it.
Can I play Moon Post with Gram?
Yes. Moon Post takes Gram stakes from 0.1 to 10 alongside the 5 to 100 Star tiers. A Gram stake flies as two equal halves and pays Gram at the same multipliers.
Play within your limits. Paid rounds cost Telegram Stars or Gram, and every game on Gift Club is built so the house keeps a margin — over enough rounds the maths runs against you, by design. Stars cannot be converted back into money. Treat paid play as entertainment you have budgeted for, set a limit before you start, and play Spark rounds whenever you just want to play. Gift Club is 18+.
Spark roundReady to play Moon Post?
Opens straight into the game inside Telegram. No download, no signup.
Play Moon PostIn-app Stars can't be redeemed or withdrawn. 18+.




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